Portfolio
PROJECT
Video Game: Into the Danger Bone
TOOLS
Unity, C#, Particles, FL STUDIO, Plastic SCM
DESCRIPTION
I was planning to do a game jam, and was messaged by someone saying they needed a programmer, so me and 4 others joined up as a team to make Into the Danger Bone.
The jam's theme was "Death is not the end". Our game consists of buying skeletons from bone piles, and then possessing them in order to use whatever weapon they had. Searching the bone piles cost time, and once the time ran out the boss spawned, which was then fought by the skeletons the player had found in order to fight the ogre boss.
Credits:
Pher Elliott (Polybius) : Programming, Lighting, Scene Setup, Particles, Audio/Music.
Matthew Elliott (Matty Elliott) : Particles, 3D Models,
Character Artist/Developer, Animator.
Ben Robinson (Araya) : Level design, 3D Models.
Erica Bain (Eryx_queen) : Concept Art, Sprite Work.
Tyler Leecocke-Law (dark67titan) : Writing/Dialogue.
Developer
A 7 day game jam in which myself, a 3D charater developer/animator, another 3D modeller, a writer and a concept artist made a game for Ivy Forge game jam #1.
PLAY THE GAME HERE
GAMEPLAY FOOTAGE
